It just sucks when things like phones can be made to make calls that cost you big $$$.
Tag Archive for 'iPhone'
Andy Baio:
Here’s my best guess: When you first start speaking into the microphone, the iPhone app opens a connection to Google’s server, waits for you to finish talking, and then does a quick and dirty conversion into a tiny binary representation of the waveform. (And I do mean tiny. These files are between 100-300 bytes.)
Beautiful app for iPhone.
What a great article by Andy Finnell covering some of the myths about iPhone App pricing, as well as dishing out some cold hard facts about how many copies an iPhone developer can expect to sell after the initial release (16). Great quote from Andy:
The problem that you’re likely to have, like most developers, is setting a price that you can live on. The temptation will be to price your app too low, such that developing the application isn’t sustainable. You might have the best of intentions, but in the end you’ll cause the premature death of your business before it even gets a chance.
Not going to lie, but I had thought that exact thing when thinking about pricing my upcoming iPhone app. Needless to say, I am now reconsidering.
Brett Simmons:
Your first thing might not work out. Despite your faith, despite your hard work, your app may fail.
Be ready to write another one. As an indie, that’s one of your best strengths: turning your ship around is as easy as creating a new project in Xcode. Getting going is just a menu command away.
This article has shown up on my RSS reader at least four times, and I think it is worth posting here too. A strong indie community is what makes the developing on the Mac so great and the advice that Brett gives indie Mac and iPhone developers is right on target.
Update: Kevin Walzer has written a followup.
Via DaringFireball. Any educational material available from Apple, especially in regards to style should be read as the most authoratative source on the subject, because, well, Apple has been pretty successful giving people things they didn’t know they wanted.
Over at GigaOM, they are loving the idea of using the iPhone as a micropayments platform and want Apple to do all the heavy lifting. I, for one, see an area for exploitation by a 3rd party developer to innovate for a change and make a micropayment platform for the iPhone that can integrate with other applications via an API (RESTful?).
Not so much an exploit as it is a way for developers to execute arbitrary code (which they do anyways). Not much different than running an application, except iPhone apps are on your precious phone.
The Reason: I love my iPhone, hated my RAZR when I had it.
Andy Finnell:
Recently I’ve been investigating how much to charge for my upcoming iPhone application, and trying to determine how much money it will make in a year. Ideally, I’d like to make a living off just building apps instead of contracting. Unfortunately the App Store is still young, and there’s very little data out there. I’ve scrapped together what little data I could find, and included it with my commentary in this article.
John Grubber:
Figure out the absolute least you need to do to implement the idea, do just that, and then polish the hell out of the experience.
Grubber does a great job of breaking iPhone UI development down to the bear minimum.